Incidental Mythology

Mythology has never faded away. It has always been a part of us, lingering in our stories as we continued to tell them throughout time. Our current stories, the popular culture around, are our mythology. Its not mythology through some machinations of corporate capitalists who only want more money from our interest. They’re myths because they just are, incidentally.

At Incidental Mythology we explore our contemporary meaningful stories, and really dig down into what these narratives mean to us and why we care so much to tell them, play them, and watch them. At Incidental Mythology, we explain our contemporary mythology, legends and folklore, all in the world of entertainment, and through it learn a lot more about ourselves.

No Face Explained
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No Face Explained

No Face is one of the most distinct creatures in Spirited Away, despite him looking incredibly simple and basic. So this essay explores what role No Face plays in Spirited Away, and what he represents. We look at the themes of consumption, connections and disconnections that are woven through the movie, and how No Face is central to all these themes.

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Mythology’s Definition and Time
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Mythology’s Definition and Time

So let’s think about this definition. Nowhere in it do we talk about time, meaning new narratives can sit alongside old ones. So the critique that time being important not fitting with our consideration is a valid one. If we take on the argument, we would need to alter our definition. So is there credence to alter it?

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Video Games are Mythology
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Video Games are Mythology

We're returning to the idea of pop culture as mythology, but this time focusing in on video games. While this video game is a bit more technical, I think it's also really important and may be of interest to people. We get a little into what it is that video games do that situate them as mythology, but more importantly we think a little more about what that actually means.

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Playing with the Body
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Playing with the Body

But where is the body in tabletop games? We have the obvious actions that the body must take, like rolling dice, taking notes on changes to stats, and sometimes moving model figures on a map. Some of the brief conversations I’ve had already, the player commented on how they prefer physically rolling dice to doing so on a phone app because of the feel of the dice in the hands.

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The Babadook and Monstrous Mothers
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The Babadook and Monstrous Mothers

The Babadook is an Australian horror film which changed the landscape of monster movies. The Babadook is a doppelganger monster, a creature who represents depression, complicated manoeuvres between reality and fiction, and, more importantly, ambivalent motherhood. Babadook is a representation of this type of monstrous motherhood, one which is condemned by social regulations on women and mothers.

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Clifford Geertz Meets the Triforce
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Clifford Geertz Meets the Triforce

Today, we trip into the more academic side of things with a critique of anthropologist Clifford Geertz, but we keep it Incidental Mythology by using the Triforce in Zelda to do so. We talk about Geertz's view of symbols, and the importance of multiplicity of meanings. The Triforce represents many things: the Hylian cosmology, the ideal characteristics of a person, the power of the Hylian royal family, and also a representation of the game series as a whole. So let's chat about symbols, religion, Geertz, and the Triforce!

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Detectives as Tricksters
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Detectives as Tricksters

This month's essay is a study on the detective and detective fiction. We look at the structural role of the detective, and what elements they provide for the narrative. We look at how the detective functions within a narrative, and what special characteristics they have. And through that, we see the detective is a form of contemporary pop culture trickster.

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The Mandalorian, Religion and Nationalism
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The Mandalorian, Religion and Nationalism

The Mandalorian lets viewers in on the complicated nature of the survival of Mandalorian culture in the middle of diaspora. In this essay, I explore Anthony D. Smith's theory of nationalism and nations through the Mandalorian, to understand how focus on folk traditions and religion helped to sustain Mandalorian culture when unable to return to their homeland.

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Stranger Things: a structural mythic analysis
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Stranger Things: a structural mythic analysis

Strap in for a slightly longer essay than usual, because this week we're doing a structural analysis of the first season of Stranger Things. Jumping off from the idea of Pop Culture as Mythology, we're going to illustrate that what actually means when we directly study a piece of pop mythology. Stranger Things argues against structures of society that sets the us against them. By reinterpreting the classic cultural structures, it demonstrates ways to defend the vulnerable and fight against government pressures.

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Notes on a Scandoval
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Notes on a Scandoval

In this essay, we're digging into the scandoval that shook the world of reality television. Of particular interest for us is the way the story of the scandal unfolded, and why it was so enticing and so juicy for the audience. We talk about the way the characters developed on our screens over the course of ten years, and how the complicated nature of reality television timeline means an intricate web of dramatic irony.

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Shadow Texts and the Ancient Magus’ Bride
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Shadow Texts and the Ancient Magus’ Bride

This month's essay covers an aspect of pop culture and mythology that we don't talk about as often: the way that myths are sometimes used in popular culture in their storytelling. We talk about how mythology is used as a form of exoticisation in some narratives. But we also talk about how some narratives, like the Ancient Magus's Bride, use mythology as a shadow text which provides focus and legitimisation to the story.

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Repetition as Mechanic and Story in Video Games
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Repetition as Mechanic and Story in Video Games

In this essay, I'm looking into repetitive game types, particularly rogue-like and rogue-lite games. Using Hades, Cult of the Lamb and Moonlighter as my primary focus, we talk about how these games utilise repetition to tell the story of the game without fatiguing the player with too much of all the same.

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Wednesday and the Art of the Cliche
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Wednesday and the Art of the Cliche

Netflix's Wednesday was an immediate success, but received critiques that it was full of clichés. In this essay, I decided to delve into what makes Wednesday successful, nostalgic, and why relying on familiar tropes and clichés is the most important part of Wednesday's backbone.

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Popular Culture as Mythology
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Popular Culture as Mythology

It's back to basics today! With the sudden growth of this channel, I wanted to take a step back and explain the basics behind both myself and Incidental Mythology. So today, we're exploring what I mean when I say that popular culture is our contemporary mythology. We go into the various definitions of mythology, and how fiction can be meaningful.

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Knives Out and the Structure of the Whodunnit
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Knives Out and the Structure of the Whodunnit

Rian Johnson's Knives Out series, of both Knives Out and Glass Onion, helps to recapture the spirit of the whodunnit. It recalls the nostalgia of previous classic mystery narratives while also presenting them in new and and interesting ways to help present their own spin on the format. In this video, I explore the structure of the whodunnit and the innovative alterations to the structure that Knives Out does.

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Bee and Puppycat and the Spirit of Anthropology
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Bee and Puppycat and the Spirit of Anthropology

Bee and Puppycat: Lazy in Space on Netflix provides us with a wonderful blurring between categories. It really echoes a main theme of anthropology: making the familiar strange and the strange familiar. In this video, we explore the way Bee and Puppycat complicate subject matter and characters which are extremely familiar to the viewer, while also taking figures and setting incredibly unfamiliar to the viewer and making them incredibly relatable.

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Death in Cult of the Lamb
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Death in Cult of the Lamb

Massive Monster's new Cult of the Lamb is a combination rogue-like dungeon crawler and cult management simulator. What makes Cult of the Lamb interesting is in how it treats aspects of death. While death is not as relevant to the lamb itself, it's constantly touching the world around the lamb. In this essay, I want to explore the role death plays in this game. From the way death is managed in the cult management, to the way it's embedded into the flow of the game's narrative, Cult of the Lamb's conversation around death is deeply connected to both the lamb and the One Who Waits.

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Adaptability in the Unknown | Over the Garden Wall
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Adaptability in the Unknown | Over the Garden Wall

Over the Garden Wall was initially released in 2014, but has a wonderful timeless feel to it that has made it an autumnal favourite. The show was spawned so many theories and questions about the structure of the narrative. In this essay, I'm exploring the role of the Unknown and the ever present question of the purpose of the journey the brothers are on. The Unknown is a place of required adaptability and necessary constant change, and when an individual becomes too overwhelmed and find it too difficult to go on, they fall into the Hopeless stage that allows the Beast to take them.

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Communication and Storytelling in Buffy’s Hush
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Communication and Storytelling in Buffy’s Hush

Originally aired in 1999, Buffy the Vampire Slayer's episode Hush introduced the audience to perhaps the scariest monster in the Buffy series: the Gentlemen. Their silence, creepy smiles, and methodical removal of their victims' voices make them a monster that still haunts fans of Buffy. In this essay, I explore the episode of Hush, and the themes of silence and communication as a form of storytelling. From a myth studies perspective, Hush gives us interesting examples of how language and language disruption can change a community, as well as how the body can also form as an important anchor of communication.

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Orville Peck’s Mask and the Myth of the Gay Cowboy
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Orville Peck’s Mask and the Myth of the Gay Cowboy

Orville Peck is a South-African born, Canadian-based, and openly gay country musician. His voice, song writing and style all paint an image of a new kind of cowboy mythology: the myth of the gay cowboy. By transforming a typically white-hetero-based mythology, Orville Peck actively transforms the mythology of the cowboy into one that is not only accepting of the LGBT+ community, but actively represents it. His fringed mask does not hide an identity, but rather provides an identity that isn't just for the singer, but for the whole culture.

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